The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.
Acid Armor
Poison
Status
0
9
The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.
Acid Spray
Poison
Status
40
7
The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.
TM 112
Aerial Ace
Flying
Physical
60
9
The user attacks by confounding targets with swift movements before slashing.
TM 022
Agility
Psychic
Status
0
12
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.
TM 047
Air Slash
Flying
Special
75
7
The user attacks with a blade of air that slices even the sky. This may also make targets flinch.
Amnesia
Psychic
Status
0
9
The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.
Ancient Power
Rock
Special
60
6
The user attacks with a prehistoric power. This may also boost all the user's stats at once.
TM 120
Aqua Jet
Water
Physical
30
3
The user attacks by lunging toward targets with blinding speed.
Aqua Ring
Water
Status
0
10
The user summons a ring of water that will gradually restore its HP.
Armor Cannon
Fire
Special
120
8
The user attacks by shooting off its own armor as blazing projectiles. This also lowers the user's Defense and Sp. Def stats for a short time.
Aura Sphere
Fighting
Special
80
8
The user attacks by letting loose a pulse of aura power from within its body.
Aura Wheel
Electric
Physical
110
12
The user attacks with energy from its cheeks, increasing its movement speed and boosting its Attack stat for a short time. This move's type changes based on Morpeko's form.
Barb Barrage
Poison
Physical
60
10
The user attacks by launching countless toxic barbs, which may also poison targets. This move's power is doubled if a target is already poisoned.
Bite
Dark
Physical
60
6
The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.
Bitter Blade
Fire
Physical
90
12
The user attacks by focusing all its bitter feelings toward this world into the tip of its blade. The user's HP will be restored by a portion of the damage dealt.
Blast Burn
Fire
Special
150
20
The user attacks by razing targets with a fiery explosion. The recoil will leave the user unable to move for a short time.
TM 158
Blaze Kick
Fire
Physical
85
7
The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit.
TM 133
Blizzard
Ice
Special
110
12
The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.
TM 105
Body Slam
Normal
Physical
85
8
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM 033
Bonemerang
Ground
Physical
55
7
The user attacks by throwing the bone it holds two times, one after the other.
Boomburst
Normal
Special
140
12
The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area.
Bounce
Flying
Physical
85
12
The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.
Brave Bird
Flying
Physical
120
10
The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage.
Breaking Swipe
Dragon
Physical
60
9
The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.
Brick Break
Fighting
Physical
75
7
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM 010
Brutal Swing
Dark
Physical
60
6
The user attacks everything nearby by swinging about violently.
Bubble Beam
Water
Special
65
6
The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.
Bug Buzz
Bug
Special
90
8
The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats.
Bulk Up
Fighting
Status
0
18
The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.
TM 011
Bulldoze
Ground
Physical
60
6
The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.
TM 078
Bullet Punch
Steel
Physical
30
3
The user attacks with a flurry of tough punches as fast as bullets.
Bullet Seed
Grass
Physical
15
6
The user attacks by forcefully shooting out five seeds, one after the other.
TM 040
Calm Mind
Psychic
Status
0
18
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM 006
Charge
Electric
Status
0
10
The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.
Charge Beam
Electric
Special
50
6
The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM 130
Charm
Fairy
Status
0
10
The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.
Chilling Water
Water
Special
50
6
The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.
TM 110
Circle Throw
Fighting
Physical
60
6
The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.
TM 129
Close Combat
Fighting
Physical
120
12
The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.
TM 107
Comet Punch
Normal
Physical
30
6
The user attacks with a flurry of five punches, one after the other.
TM 108
Confuse Ray
Ghost
Status
0
6
The user shines a sinister ray at targets, leaving them confused.
Confusion
Psychic
Special
50
6
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
Conversion
Normal
Special
0
15
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2
Normal
Special
0
15
The user changes its type to make itself resistant to the type of the move its target used last.
Core Enforcer
Dragon
Special
100
15
The user attacks by firing off a powerful beam that scorches across the battlefield as if carving out the letter Z.
Cotton Guard
Grass
Status
0
10
The user boosts its Defense stat for a long while by wrapping its body in soft cotton.
Crunch
Dark
Physical
80
8
The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.
TM 025
Curse
Ghost
Status
0
15
The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.
TM 091
Dark Pulse
Dark
Special
80
8
The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.
TM 090
Dark Void
Dark
Status
60
12
The user inflicts drowsiness through total darkness. This deals extra damage to already drowsy targets. The user's HP will be restored by a portion of the damage dealt.
Dazzling Gleam
Fairy
Special
80
8
The user attacks with a powerful flash of light.
TM 092
Detect
Fighting
Status
0
13
The user takes on a protective stance that prevents incoming attacks from landing.
Diamond Storm
Rock
Physical
100
10
The user attacks by engulfing targets in a storm of diamonds. This may also boost the user's Defense stat.
Dig
Ground
Physical
80
12
The user attacks by disappearing underground for a short time, then surfacing to strike targets.
TM 028
Disarming Voice
Fairy
Special
40
6
The user attacks by letting out a charming cry that causes emotional damage.
Discharge
Electric
Special
80
8
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.
TM 039
Double Hit
Normal
Physical
50
6
The user attacks with two strikes dealt with a tail or the like, one after the other.
TM 132
Double Iron Bash
Steel
Physical
60
10
The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch.
Double Team
Normal
Status
0
15
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.
TM 032
Double-Edge
Normal
Physical
120
10
The user attacks with a reckless, all-out charge. The user will also take some damage.
TM 056
Draco Meteor
Dragon
Special
130
10
The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.
TM 054
Dragon Ascent
Flying
Physical
120
16
The user attacks targets by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats for a short time.
Dragon Breath
Dragon
Special
60
6
The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.
Dragon Claw
Dragon
Physical
80
8
The user attacks by slicing targets with huge, sharp claws.
TM 002
Dragon Pulse
Dragon
Special
85
8
The user attacks by blasting targets with a shock wave emitted from its gaping mouth.
TM 075
Dragon Rush
Dragon
Physical
100
12
The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch.
Drain Punch
Fighting
Physical
75
7
The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.
TM 131
Draining Kiss
Fairy
Special
50
7
The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.
Dream Eater
Psychic
Special
100
7
The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.
TM 127
Drill Run
Ground
Physical
80
8
The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit.
Dual Chop
Dragon
Physical
45
6
The user attacks with two strikes dealt with a tough part of its body, one after the other.
TM 135
Dual Wingbeat
Flying
Physical
45
10
The user attacks by slamming targets with its wings to deal two strikes, one after the other.
TM 134
Dynamic Punch
Fighting
Physical
100
12
The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.
Earth Power
Ground
Special
90
8
The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.
TM 052
Earthquake
Ground
Physical
100
10
The user attacks by setting off an earthquake that strikes a wide area.
TM 069
Eerie Impulse
Electric
Status
0
10
The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.
Electroweb
Electric
Special
55
7
The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.
TM 101
Ember
Fire
Special
40
6
The user attacks by shooting out small flames. This may also leave targets with a burn.
Endure
Normal
Status
0
12
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM 035
Energy Ball
Grass
Special
90
8
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
TM 026
Explosion
Normal
Physical
250
15
The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move.
Extreme Speed
Normal
Physical
65
3
The user attacks by charging into targets with blinding speed.
Facade
Normal
Physical
70
7
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM 109
Fairy Wind
Fairy
Special
40
6
The user attacks by stirring up a fairy wind to strike targets.
Fake Out
Normal
Physical
40
3
The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.
TM 141
Fake Tears
Dark
Status
0
10
The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.
False Swipe
Normal
Physical
40
6
The user attacks with restraint to ensure that targets are left with at least 1 HP.
TM 122
Feather Dance
Flying
Status
0
10
The user buries targets in a mass of down, which lowers targets' Attack stats for a while.
Fire Blast
Fire
Special
110
10
The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.
TM 038
Fire Fang
Fire
Physical
65
6
The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.
TM 014
Fire Punch
Fire
Physical
75
7
The user attacks with a fiery punch. This may also leave targets with a burn.
TM 029
Fire Spin
Fire
Special
20
7
The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.
TM 072
First Impression
Bug
Physical
90
15
The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.
TM 142
Fissure
Ground
Physical
250
20
The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.
TM 154
Flame Charge
Fire
Physical
50
6
The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.
TM 114
Flame Wheel
Fire
Physical
60
6
The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn.
Flamethrower
Fire
Special
90
8
The user attacks with a stream of fierce flames. This may also leave targets with a burn.
TM 062
Flare Blitz
Fire
Physical
120
8
The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.
TM 104
Flash Cannon
Steel
Special
80
8
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.
TM 084
Fleur Cannon
Fairy
Special
130
0
The user attacks by unleashing a powerful beam. The recoil will lower the user's Sp. Atk stat for a while.
Flip Turn
Water
Physical
60
12
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.
TM 009
Fly
Flying
Physical
90
12
The user attacks by disappearing high into the sky for a short time, then swooping back down.
TM 043
Flying Press
Fighting
Physical
100
9
The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously.
Focus Blast
Fighting
Special
120
12
The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.
TM 102
Focus Energy
Normal
Status
0
10
The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.
Forest's Curse
Grass
Status
0
10
The user places the curse of the forest on targets. This adds the Grass type to targets.
Freeze-Dry
Ice
Special
70
9
The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.
Frenzy Plant
Grass
Special
150
20
The user attacks by slamming targets with the roots of an enormous tree. The recoil will leave the user unable to move for a short time.
TM 160
Frost Breath
Ice
Special
65
7
The user attacks by blowing its cold breath on targets. This move always lands a critical hit.
TM 138
Future Sight
Psychic
Special
120
10
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
TM 060
Geomancy
Fairy
Status
0
30
The user absorbs energy to boost its Sp. Atk and Sp. Def stats and increase its movement speed for a while. This move takes some time to carry out.
Giga Drain
Grass
Special
75
9
The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.
TM 042
Giga Impact
Normal
Physical
150
20
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
TM 055
Gigaton Hammer
Steel
Physical
160
9
The user attacks by swinging its whole body around to attack with its huge hammer. This move cannot be used again for a short time after the blow is dealt.
Glaive Rush
Dragon
Physical
120
12
The user attacks by throwing its entire body into a reckless charge. However, the user is left wide open and unable to move for a short time.
Glare
Normal
Status
0
8
The user intimidates targets with a frightful glare that will leave them paralyzed.
Growl
Normal
Status
0
6
The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.
Growth
Normal
Status
0
15
The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.
Gunk Shot
Poison
Physical
120
10
The user attacks by shooting out filthy garbage. This may also leave targets poisoned.
TM 100
Gust
Flying
Special
40
6
The user attacks by using its wings to whip up a gust of wind to launch at targets.
Harden
Normal
Status
0
6
The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.
Haze
Ice
Status
0
15
The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.
Head Smash
Rock
Physical
150
10
The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage.
Headbutt
Normal
Physical
70
7
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
TM 001
Heal Block
Psychic
Status
0
12
The user prevents targets from recovering HP through moves or items for a while.
TM 097
Heat Crash
Fire
Physical
10
10
The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power.
Heat Wave
Fire
Special
95
9
The user attacks by exhaling hot breath. This may also leave targets with a burn.
TM 068
Heavy Slam
Steel
Physical
10
10
The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.
Horn Leech
Grass
Physical
75
9
The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt.
Hurricane
Flying
Special
110
10
The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.
TM 079
Hydro Cannon
Water
Special
150
20
The user attacks by hitting targets with a cannon blast of water. The recoil will leave the user unable to move for a short time.
TM 159
Hydro Pump
Water
Special
110
12
The user attacks by blasting targets with a huge volume of water launched under great pressure.
TM 096
Hyper Beam
Normal
Special
150
20
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM 044
Hyper Voice
Normal
Special
90
8
The user attacks by unleashing horribly loud, resounding vibrations.
TM 071
Hyperspace Fury
Dark
Physical
100
10
The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time.
Hyperspace Hole
Psychic
Special
80
8
The user attacks by using a hyperspace hole to appear right near targets without warning. This attack can hit targets using moves such as Protect or Detect.
Hypnosis
Psychic
Status
0
10
The user employs hypnotic suggestion to make targets drowsy.
Ice Beam
Ice
Special
90
8
The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.
TM 013
Ice Fang
Ice
Physical
65
6
The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.
TM 015
Ice Hammer
Ice
Physical
100
6
The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time.
Ice Punch
Ice
Physical
75
7
The user attacks with an icy punch. This may also leave targets frozen.
TM 024
Ice Shard
Ice
Physical
40
3
The user attacks by flash-freezing chunks of ice and hurling them at targets.
Icicle Crash
Ice
Physical
85
8
The user attacks by crashing large icicles down upon targets. This may also make targets flinch.
Icicle Spear
Ice
Physical
25
6
The user attacks by launching five sharp icicles in a single volley at targets.
TM 149
Icy Wind
Ice
Special
55
7
The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.
TM 049
Infestation
Bug
Special
20
6
The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.
Iron Defense
Steel
Status
0
9
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.
TM 080
Iron Head
Steel
Physical
80
8
The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.
TM 058
Iron Tail
Steel
Physical
100
10
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.
TM 087
King's Shield
Steel
Status
0
15
The user takes on a defensive stance and shields itself from incoming attacks. The shield lowers the Attack stats of attackers that make direct contact.
Knock Off
Dark
Physical
65
10
The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.
TM 045
Land's Wrath
Ground
Physical
90
8
The user attacks by gathering energy from the land and focusing that power on targets.
Last Respects
Ghost
Physical
50
8
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lava Plume
Fire
Special
80
8
The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn.
Leaf Blade
Grass
Physical
90
8
The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit.
Leaf Storm
Grass
Special
130
10
The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while.
Leafage
Grass
Physical
40
6
The user attacks by pelting targets with leaves.
Leech Life
Bug
Physical
80
9
The user attacks by draining targets of their blood. The user's HP will be restored by a portion of the damage dealt.
Leech Seed
Grass
Status
0
12
The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.
Leer
Normal
Status
0
6
The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.
Lick
Ghost
Physical
30
6
The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.
Light of Ruin
Fairy
Special
140
15
The user attacks by drawing power from the Eternal Flower to fire off a powerful beam of light. The user will also take some damage.
Light Screen
Psychic
Status
0
12
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM 016
Liquidation
Water
Physical
85
8
The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.
TM 076
Low Sweep
Fighting
Physical
65
6
The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.
TM 113
Lunge
Bug
Physical
80
9
The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.
Luster Purge
Psychic
Special
95
8
The user attacks by unleashing a blinding light. This may also lower targets' Sp. Def stats.
Mach Punch
Fighting
Physical
30
3
The user attacks by throwing a punch with blinding speed.
Magical Leaf
Grass
Special
60
6
The user attacks by scattering curious leaves that can chase targets down.
Magma Storm
Fire
Special
100
12
The user whips up a fiercely burning firestorm at targets' feet. Opponents within the storm will take continual damage.
Magnet Bomb
Steel
Physical
95
8
The user attacks by launching steel bombs that stick to targets.
TM 126
Make It Rain
Steel
Special
120
6
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat for a short time. If a target is successfully struck, you will earn money.
Megahorn
Bug
Physical
120
10
The user attacks with a tough and impressive horn, ramming into targets with all-out force.
Metal Claw
Steel
Physical
50
6
The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.
Metal Sound
Steel
Status
0
10
The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.
Meteor Assault
Fighting
Physical
150
8
The user attacks wildly with its thick leek. However, this also makes the user stagger, leaving it unable to move for a short time.
Meteor Beam
Rock
Special
120
6
The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.
TM 156
Metronome
Normal
Status
0
4
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.
TM 099
Mimic
Normal
Special
0
6
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
TM 125
Mist
Ice
Status
0
10
The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.
Mist Ball
Psychic
Special
95
8
The user attacks with a ball packed with mist-like down. This may also lower targets' Sp. Atk stats.
Moonblast
Fairy
Special
95
8
The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.
Moonlight
Fairy
Status
0
15
The user restores some HP by bathing in the soothing light of the moon.
Morning Sun
Normal
Status
0
15
The user restores some HP by bathing in the pleasant rays of the sun.
Mortal Spin
Poison
Physical
30
8
The user attacks by spinning about. This leaves targets poisoned and also increases the user's movement speed for a short time.
Mud Shot
Ground
Special
55
6
The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.
TM 046
Muddy Water
Water
Special
90
8
The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.
TM 140
Mystical Fire
Fire
Special
75
8
The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.
Nasty Plot
Dark
Status
0
15
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
TM 083
Night Slash
Dark
Physical
70
7
The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
TM 034
Nihil Light
Dragon
Special
200
15
The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.
No Retreat
Fighting
Status
0
60
The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle.
Nuzzle
Electric
Physical
20
6
The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed.
Oblivion Wing
Flying
Special
80
12
The user unleashes a wave of destruction to absorb HP from targets and restore the user's own HP.
Octolock
Fighting
Special
0
60
The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while.
Ominous Wind
Ghost
Special
60
6
The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.
TM 119
Order Up
Dragon
Physical
80
8
The user attacks with roguish poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Origin Pulse
Water
Special
110
15
The user attacks targets with countless beams of light that glow a bluish white.
Outrage
Dragon
Physical
120
15
The user attacks in a furious rampage, then becomes confused.
TM 093
Overdrive
Electric
Special
80
9
The user attacks targets by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat
Fire
Special
130
10
The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.
TM 050
Parabolic Charge
Electric
Special
65
9
The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.
Parting Shot
Dark
Status
0
12
The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.
Pay Day
Normal
Physical
40
6
The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.
TM 116
Peck
Flying
Physical
35
6
The user attacks by jabbing targets with a sharply pointed beak or horn.
Perish Song
Normal
Status
0
20
Any Pokémon that hears this song will faint after a while, unless they switch out of battle.
Petal Dance
Grass
Special
40
0
The user attacks by scattering petals in three waves, one after another. The user then becomes confused.
TM 151
Phantom Force
Ghost
Physical
90
12
The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.
Pin Missile
Bug
Physical
15
6
The user attacks by shooting out five sharp spikes, one after the other.
Plasma Fists
Electric
Physical
100
15
The user attacks with electrically charged fists. This move has a heightened chance of landing a critical hit and may also make targets flinch.
Play Rough
Fairy
Physical
90
8
The user attacks by playing rough. This may also lower targets' Attack stats.
TM 020
Poison Fang
Poison
Physical
50
6
The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned.
TM 123
Poison Jab
Poison
Physical
80
8
The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.
TM 077
Poison Powder
Poison
Status
0
10
The user scatters a cloud of poisonous powder that leaves targets poisoned.
Poison Sting
Poison
Physical
30
6
The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned.
Power Gem
Rock
Special
80
8
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TM 019
Power Whip
Grass
Physical
120
12
The user attacks by violently lashing targets with vines, tentacles, or the like.
Power-Up Punch
Fighting
Physical
40
10
The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.
TM 018
Precipice Blades
Ground
Physical
120
16
The user attacks targets by manifesting the power of the land into blades.
Protect
Normal
Status
0
15
The user takes on a protective stance that prevents incoming attacks from landing.
TM 017
Psybeam
Psychic
Special
65
6
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
Psychic
Psychic
Special
90
8
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM 063
Psychic Fangs
Psychic
Physical
85
10
The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.
TM 124
Psycho Cut
Psychic
Physical
70
7
The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.
Psyshock
Psychic
Special
80
8
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM 003
Psystrike
Psychic
Special
100
9
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
Quick Attack
Normal
Physical
30
3
The user attacks by lunging toward targets with blinding speed.
Rage Fist
Ghost
Physical
50
7
The user attacks by converting its rage into energy. The more times the user has been hit by attacks, the greater this move's power.
Razor Leaf
Grass
Physical
55
6
The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.
Razor Wind
Normal
Special
40
12
The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.
TM 145
Recover
Normal
Status
0
15
The user restores its own HP through cellular regeneration.
Reflect
Psychic
Status
0
12
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM 031
Relic Song
Normal
Special
75
12
The user attacks with an ancient song that strikes the hearts of its targets as it charmingly dances out of the way of attacks. This may also make targets drowsy.
Roar
Normal
Status
0
6
The user lets out a mighty roar, which startles targets and drives them back a good distance.
TM 005
Rock Blast
Rock
Physical
15
6
The user attacks by shooting out five hard rocks, one after the other.
Rock Slide
Rock
Physical
75
7
The user attacks by hurling large boulders. This may also make targets flinch.
TM 012
Rock Smash
Fighting
Physical
40
6
The user attacks with a punch. This may also lower targets' Defense stats.
TM 004
Rock Throw
Rock
Physical
50
6
The user attacks by picking up a small rock and throwing it at targets.
Rock Tomb
Rock
Physical
60
10
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.
TM 036
Rollout
Rock
Physical
60
6
The user attacks by rolling into targets like a giant boulder.
Sacred Sword
Fighting
Physical
90
8
The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets.
Safeguard
Normal
Status
0
12
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
TM 051
Salt Cure
Rock
Physical
40
12
The user attacks by salt-curing targets to inflict continual damage. Water and Steel types are more strongly affected by this move.
Sand Tomb
Ground
Physical
20
7
The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.
Scald
Water
Special
80
7
The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.
TM 148
Scale Shot
Dragon
Physical
15
20
The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.
TM 143
Scorching Sands
Ground
Special
70
6
The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.
TM 136
Screech
Normal
Status
0
10
The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.
Secret Sword
Fighting
Special
85
30
The user attacks by slashing targets with its long horn. The odd power contained in the horn deals physical damage to targets.
Seed Bomb
Grass
Physical
35
7
The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.
TM 128
Self-Destruct
Normal
Physical
200
15
The user emits explosive force, causing damage across a wide area. The user faints after using this move.
TM 048
Shadow Ball
Ghost
Special
80
8
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM 074
Shadow Bone
Ghost
Special
85
8
The user attacks by beating targets with a bone in which a spirit resides. This may also lower targets' Defense stats.
Shadow Claw
Ghost
Physical
70
7
The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
TM 061
Shadow Punch
Ghost
Physical
60
6
The user attacks by hiding in shadows and then throwing out a quick punch.
TM 118
Shadow Sneak
Ghost
Physical
40
3
The user attacks by stretching out a shadow to strike targets from behind.
Shed Tail
Normal
Special
0
10
The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while.
Sheer Cold
Ice
Special
150
20
The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.
TM 155
Shore Up
Ground
Special
0
10
The user restores some HP by kicking up a cloud of sand from its surroundings, then absorbing the sand into itself.
Silver Wind
Bug
Special
60
6
The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.
TM 117
Sing
Normal
Status
0
6
The user sings with a beautiful, soothing voice to make targets drowsy.
TM 111
Skull Bash
Normal
Physical
150
12
The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.
TM 146
Sky Attack
Flying
Physical
140
10
The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out.
TM 153
Slash
Normal
Physical
70
7
The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Sleep Powder
Grass
Status
0
10
The user scatters a cloud of soporific powder that leaves targets drowsy.
Sludge Bomb
Poison
Special
90
7
The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.
TM 053
Sludge Wave
Poison
Special
95
8
The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned.
Smokescreen
Normal
Status
0
10
The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.
Snarl
Dark
Special
55
9
The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.
Solar Beam
Grass
Special
120
12
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.
TM 064
Solar Blade
Grass
Physical
125
10
The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out.
TM 152
Spark
Electric
Physical
65
6
The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed.
Spectral Thief
Ghost
Physical
90
8
The user attacks by hiding itself in a target's shadow, stealing any stat boosts the target has, and then striking.
Spicy Extract
Grass
Special
0
9
The user emits an incredibly spicy extract, which boosts targets' Attack stats but also lowers their Defense stats for a while.
Spikes
Ground
Status
0
7
The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.
TM 088
Spiky Shield
Grass
Status
0
15
The user prevents incoming attacks from landing while also dealing damage to any attackers that make direct contact.
Splash
Normal
Status
0
4
The user flops around instead of attacking. This move has no effect at all...
Spore
Grass
Status
0
10
The user scatters bursts of sleep-inducing spores around itself to make targets drowsy.
Stealth Rock
Rock
Status
0
10
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
TM 037
Steam Eruption
Water
Special
110
10
The user attacks by immersing targets in superheated steam. This may also leave targets with a burn.
Steel Beam
Steel
Special
140
20
The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.
TM 157
Steel Wing
Steel
Physical
70
7
The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.
Sticky Web
Bug
Status
0
7
The user lays sticky webbing at targets' feet. The webbing slows the movements of susceptible opposing Pokémon that make contact with it.
Stone Axe
Rock
Physical
65
7
The user attacks by swinging its stone axes at targets. Stone splinters left behind by this attack float around the targets.
Stone Edge
Rock
Physical
100
10
The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.
TM 065
Storm Throw
Fighting
Physical
65
7
The user attacks by striking targets with a powerful blow. This move always lands a critical hit.
TM 137
String Shot
Bug
Status
0
9
The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time.
Stun Spore
Grass
Status
0
10
The user scatters a cloud of numbing powder that leaves targets paralyzed.
Substitute
Normal
Status
0
10
The user sacrifices a small amount of HP to create a substitute for itself.
TM 085
Super Fang
Normal
Physical
9
9
The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.
Supersonic
Normal
Status
0
6
The user generates peculiar sound waves that will leave targets confused.
Surf
Water
Special
90
8
The user attacks by swamping a wide area with a giant wave.
TM 073
Swagger
Normal
Special
0
10
The user enrages targets, leaving them confused but boosting their Attack stats for a while.
TM 139
Swift
Normal
Special
60
5
The user attacks by firing star-shaped rays at targets.
TM 027
Swords Dance
Normal
Status
0
15
The user boosts its Attack stat for a while by performing a frenetic dance.
TM 030
Synthesis
Grass
Status
0
15
The user restores some HP by producing energy through photosynthesis.
Tackle
Normal
Physical
40
4
The user attacks by charging forward and slamming into targets with its whole body.
Tail Whip
Normal
Status
0
7
The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.
Take Down
Normal
Physical
90
8
The user attacks by slamming into targets in an all-out charge. The user will also take some damage.
Taunt
Dark
Status
0
12
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM 095
Techno Blast
Normal
Special
120
10
The user attacks by firing a beam of light at targets. This move's type changes depending on the kind of drive held by the user.
Teleport
Psychic
Status
0
7
The user teleports back to its Trainer.
Thousand Arrows
Ground
Physical
90
10
The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move.
Thousand Waves
Ground
Physical
90
10
The user attacks by unleashing a wave that crawls along the ground. Any Pokémon hit by the wave cannot be switched out of battle.
Thunder
Electric
Special
110
10
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.
TM 106
Thunder Fang
Electric
Physical
65
6
The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.
TM 021
Thunder Punch
Electric
Physical
75
7
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM 023
Thunder Shock
Electric
Special
40
6
The user attacks with a jolt of electricity. This may also leave targets paralyzed.
Thunder Wave
Electric
Status
0
10
The user launches a weak jolt of electricity to leave targets paralyzed.
TM 008
Thunderbolt
Electric
Special
90
8
The user attacks with a strong electric blast. This may also leave targets paralyzed.
TM 067
Topsy-Turvy
Dark
Status
0
10
The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.
Torment
Dark
Special
0
12
The user torments and enrages the target, making it harder for the same move to be used in quick succession.
TM 121
Toxic
Poison
Status
0
10
The user badly poisons targets. The poison's damage worsens over time.
TM 007
Toxic Spikes
Poison
Status
0
7
The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.
TM 089
Trailblaze
Grass
Physical
40
12
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.
TM 115
Tri Attack
Normal
Special
40
7
The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.
TM 147
Trick-or-Treat
Ghost
Status
0
10
The user invites targets to go trick-or-treating. This adds the Ghost type to targets.
Triple Axel
Ice
Physical
40
12
The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.
TM 144
Twister
Dragon
Special
40
6
The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch.
U-turn
Bug
Physical
70
12
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.
TM 082
Vacuum Wave
Fighting
Special
40
3
The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.
TM 150
Vine Whip
Grass
Physical
45
6
The user attacks by striking targets with slender, whiplike vines.
Volt Switch
Electric
Special
70
12
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.
TM 066
Volt Tackle
Electric
Physical
120
9
The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage.
Water Gun
Water
Special
40
6
The user attacks by blasting targets with a forceful shot of water.
Water Pulse
Water
Special
60
6
The user attacks by shooting a pulsing blast of water. This may also leave targets confused.
TM 041
Water Shuriken
Water
Special
15
3
The user attacks with five throwing stars formed from mucus, launched one after the other.
Waterfall
Water
Physical
80
8
The user attacks by charging at targets with incredible momentum. This may also make targets flinch.
TM 098
Whirlpool
Water
Special
20
7
The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.
TM 070
Whirlwind
Normal
Status
0
7
The user creates a strong wind to drive targets back a good distance.
TM 094
Wild Charge
Electric
Physical
90
8
The user attacks by charging forward while cloaked in electricity. The user will also take some damage.
TM 086
Will-O-Wisp
Fire
Status
0
10
The user shoots a sinister flame to inflict a burn on targets.
TM 057
Wing Attack
Flying
Physical
60
6
The user attacks by spreading its imposing wings wide and slamming them into targets.
Wish
Normal
Status
0
12
A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.
Wood Hammer
Grass
Physical
120
10
The user attacks by slamming into targets with its rugged body. The user will also take some damage.
Work Up
Normal
Status
0
15
The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.
TM 103
X-Scissor
Bug
Physical
80
8
The user attacks using scythes, claws, or the like as if they were a pair of scissors.
TM 081
Zap Cannon
Electric
Special
120
15
The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail.
Zen Headbutt
Psychic
Physical
80
8
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.